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Devlog
Last Progress Report!
January 13, 2024
by
Nick Shutter (After Dark)
16
#devlog
WHY THE LAST? I'm approaching one of the final steps of development—the 25 or so CGs that need drawn. It'll take a handful of months, I think, and in that period of time there probably won't be anyt...
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2023 Dec Progress
December 07, 2023
by
Nick Shutter (After Dark)
11
#My Monster, #devlog
WHAT STILL NEEDS DONE? Music: Almost all of it. This is the next step, I believe. I've started composing little melodies and loops. Unsure how long this process will take, given it's not my area of ex...
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2023 Nov Progress
November 03, 2023
by
Nick Shutter (After Dark)
13
#devlog
SPRITES! They're done, and I'm plugging them into the game right now. Taking just the smallest of breaks to write this update here. You might also notice there's a new font—I finally found a nice, r...
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2023 Oct Progress
October 16, 2023
by
Nick Shutter (After Dark)
13
#devlog
SPRITES ARE ALMOST DONE I have just a few faces left to draw, but the body poses and outfits are completely finished. I've been sharing sprite progress in my Discord group as it happens, and even did...
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2023 Sep Progress: How many CGs/Sprites?
September 10, 2023
by
Nick Shutter (After Dark)
14
#visual novel, #devlog, #vn dev
SEPTEMBER I hope one check-in a month isn't too spammy or annoying. I'd hate to be flooding people's inboxes with these... but I do have some pretty juicy news. I hope to have editing done by the 18th...
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2023 Aug Progress
August 04, 2023
by
Nick Shutter (After Dark)
12
#devlog
Hum It's been about a month since the last post, so I figured I'd check in again. I did say you could assume that if I stopped posting here, it meant the project was over. But it's not—editing has c...
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2023 Jul Progress
July 09, 2023
by
Nick Shutter (After Dark)
13
#devlog
Backgrounds I've succeeded in finishing up the backgrounds on time... for the most part—there are a few that will require special sprites and I'm waiting until the normal ones are done before workin...
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2023 Jun Progress: Backgrounds
June 06, 2023
by
Nick Shutter (After Dark)
10
#dev, #game dev
Egads One of the biggest issues with the demo was the backgrounds. It came up in feedback fairly regularly, and I knew they were a weaker element of the demo. Drawing backgrounds isn't my strong suit,...
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2023 May Progress
May 18, 2023
by
Nick Shutter (After Dark)
8
#devlog
I've been pretty busy this month, and Tears of the Kingdom has taken up a significant portion of my brain otherwise reserved for more important things. But that was expected, so I'm not too worried ab...
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2023 Apr Progress Part 2, Answering Questions
April 30, 2023
by
Nick Shutter (After Dark)
10
#devlog
WRITING The first draft of the "novel" part of this visual novel is complete! It needs several editing passes before it becomes something worth reading, but the hardest part is done. We're currently a...
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2023 Apr Progress
April 03, 2023
by
Nick Shutter (After Dark)
9
#devlog
The first draft should be complete or near-complete this week! I got my workplace to approve a few shifts off, and I'm going to use that time to get through the last leg of the third and final day. I...
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2023 Mar Progress
March 10, 2023
by
Nick Shutter (After Dark)
13
#devlog, #development
WRITING Writing for the third and final day has properly commenced. I initially hoped to get most of it done by the end of this month. I have some life adjustments and a couple of events happening thi...
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2023 Feb Progress
February 10, 2023
by
Nick Shutter (After Dark)
12
#devlog
Real-life work has been kicking my ass, so I haven't been able to write as quickly as I'd like, but all of the scenes that were missing from Day One in the demo have been drafted. Day Two is almost en...
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2023 Jan Progress
January 11, 2023
by
Nick Shutter (After Dark)
11
#devlog
WHAT'S BEING WORKED ON THIS MONTH: There's a total visual overhaul looming over the horizon, meaning most of the scripting present in the demo and unreleased Day 2 had to be excised. I've cut the dial...
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2022 Dec Progress
December 17, 2022
by
Nick Shutter (After Dark)
15
#devlog, #progress, #UI, #characters
I'm still kinda sorta on break. I'll be home for the holidays, and the weekends between will be rough for me as I work my real job. But if I sit around and do nothing, I get antsy, so I've been tinker...
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Looking Forward
November 28, 2022
by
Nick Shutter (After Dark)
14
#development
This demo has garnered a lot more attention than I thought even the complete visual novel would receive. Thank you to everyone who checked it out, and double thank you to everyone who filled out a fee...
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